The title should be self explainatory.
The code is in a local script. and I already know that it is not FE blocking it.
Here is the code:
1 | local mouse = game.Players.LocalPlayer:GetMouse() |
2 | --game.Players.LocalPlayer.CharacterAdded:Wait() |
3 | game:GetService( "RunService" ).RenderStepped:Connect( function () |
4 | if game.Players.LocalPlayer.Character then |
5 | game.Workspace [ game.Players.LocalPlayer.Name ] .Humanoid:MoveTo(mouse.Hit.p) |
6 | end |
7 | end ) |