I have been trying to make this work for a while and cant seem to get it :( Maybe someone can help.
asset = 1117577896 -- I need this so I can insert my model after I started the game model = game:GetService("InsertService"):LoadAsset(asset) model.Parent = game.Workspace model:MakeJoints() model.Name = "InsertedModel"..asset
There is my previous code.. I don't know what to do.
I don't think inserting a model is possible, and even if it is, it's not a good method. Instead, just put that model you want in the replicatedStorage, and bring it out when you want it out.
If this helped, please accept my answer. Thanks!