Hi guys, there's something i do not get about the editor. I have no problem at the starting area (Defining my PlaceId, Datastore name etc) But I'm quite confuse with the "key" parameter after you've connected. I've gotten a simple datastore service to work, in order to experiment using this plugin here's the code:
ServerScript
Ds = game:GetService("DataStoreService"):GetDataStore("DsName") PlayerStats = game:GetService("ServerStorage"):WaitForChild("PlayerStats") --Creating a leaderboard-- game.Players.PlayerAdded:connect(function(player) local playerfolder = Instance.new("Folder",player) playerfolder.Name = "leaderstats" local point = Instance.new("IntValue", playerfolder) point.Name = "points" point.Value = Ds:GetAsync(player.UserId) or 0 point.Changed:connect(function() Ds:SetAsync(player.UserId, point.Value) end) end)
As you can see it's just a simple leaderstats code. I have a part inside my workspace that awards me with points if I touched it. So basically what i want to do is to access the plugin to view my "points" inside the leaderstats. How would I go about doing so? I was typing leaderstats and points inside the plugin but it doesn't seem to be right. (Data persistence did worked for my game.)