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Is it recommended to be using many Remote Functions or a Remote Event?

Asked by 6 years ago

Note: This is FILTERING ENABLED scripting. Make sure that you understand everything before answering.

First example: - There are 10 boxes, each of them has a Remote Function inside. - Everytime you click the box (local). It will send request to the remote function to destroy the box (server).

Second example: - There are 10 boxes - There's a Remote Event inside the Workspace (or I can just store anywhere as long as it's an avaiable object.) - Everytime you click the box (local). It will send to the RemoteEvent which box they want to destroy and destroy it.

Question: Which example will improve the performance? a.k.a SRS (Server Response Speed)

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Answered by 6 years ago

Since it fires on click it's a RemoteEvent

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No.. no.. no... That's not what I meant. Here, like should you use 10 Remote Functions in each object for the player can send request to it or just make one RemoteEvent to fire the requests? I don't know which one of it is better for the performance. magicguy78942 238 — 6y
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Actually this may be more simple with one question. Is the boxes workspace objects or GUI objects? GetGlobals 343 — 6y
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