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How do I check what state the humanoid is in?

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trecept 342 Moderation Voter
1 year ago

I want to know how I can check the state of the humanoid (without using StateChanged) so I can do something like if humanoid.State ~= 1 then. But there's no "state" property of the humanoid, so how would I do this?

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Answered by 1 year ago

If I'm correct I think it's HumanoidStateType?

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