So I made a script and I need to set the velocity of an object to zero, in all directions. I tried body.Velocity = 0
and it did not work. I tried to find how to do it and it says I need to use the Vector3. I tried body.Velocity = Vector3(0,0,0)
. It did not work. Can someone please explain to me how to do it?
Hello TheFierceWaffle, Setting a part's velocity how you did it, (body.Velocity = Vector3.new(0,0,0)) ,works, but there may be other factors changing it such as Gravity and other objects interacting with it. If you want to override the part's velocity all together, I suggest using a Body Mover, more specifically a BodyVelocity.
Hope this helps.