--[]-- game.Players.PlayerAdded:connect(function(player) local leaderstats = Instance.new("Model") leaderstats.Name = "leaderstats" leaderstats.Parent = player local Stage = Instance.new("IntValue") --We create a new IntValue Stage.Name = "Stage No." --this is the name you want the leader-stat to be when it shows up in-game. Stage.Value = 0 --this is the value of money the new player starts out with. To change this, you can add some more code (shown later) Stage.Parent = leaderstats -- Set the money object as a child of the leaderstats object. end) --[]-- --[]-- Assets = {755156652,327081386,833322858} for _, asset in ipairs(Assets) do game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=" .. asset) end --[]--
you can try to set the leaderstats generation to a IntValue. and insert the generator In serverscriptservice
something like this
game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("IntValue",player) leaderstats.Name = "leaderstats" --Or your name for it