local player = game.Players.LocalPlayer --all of this goes in a local script, which is in a part script.Parent.Touched:connect(function(toucher) if game.Players:FindFirstChild(toucher.Parent.Name) then wait(0.5) local a = math.random(1,25) --set the 100 to whatever number you want. setting it higher lowers the chance of getting pulled into a wild battle. local b = math.random(1,1)--set the 1 on the right in the parenthesis to however many pokemon you would like to be in the grass. print(a) if a == 1 then print("A Wild Pokemon Appeared!")--Not necessary, just shows that the script is working in the output. Remove this line if you want to. if b == 1 then player.PlayerScripts.CameraScript.Disabled = true player.PlayerGui.BattleIntro.Frame1:TweenPosition(UDim2.new(0, 0, 0, 0), 'Out', 'Bounce', 1) wait(0.1) player.PlayerGui.BattleIntro.Frame2:TweenPosition(UDim2.new(0, 0, 0.1, 0), 'Out', 'Bounce', 1) wait(0.1) player.PlayerGui.BattleIntro.Frame3:TweenPosition(UDim2.new(0, 0, 0.2, 0), 'Out', 'Bounce', 1) wait(0.1) player.PlayerGui.BattleIntro.Frame4:TweenPosition(UDim2.new(0, 0, 0.3, 0), 'Out', 'Bounce', 1) wait(0.1) player.PlayerGui.BattleIntro.Frame5:TweenPosition(UDim2.new(0, 0, 0.4, 0), 'Out', 'Bounce', 1) wait(0.1) player.PlayerGui.BattleIntro.Frame6:TweenPosition(UDim2.new(0, 0, 0.5, 0), 'Out', 'Bounce', 1) wait(0.1) player.PlayerGui.BattleIntro.Frame7:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'Out', 'Bounce', 1) wait(0.1) player.PlayerGui.BattleIntro.Frame8:TweenPosition(UDim2.new(0, 0, 0.7, 0), 'Out', 'Bounce', 1) wait(0.1) player.PlayerGui.BattleIntro.Frame9:TweenPosition(UDim2.new(0, 0, 0.8, 0), 'Out', 'Bounce', 1) wait(0.1) player.PlayerGui.BattleIntro.Frame10:TweenPosition(UDim2.new(0, 0, 0.9, 0), 'Out', 'Bounce', 1) wait(1) player.PlayerGui.Pokemon.Togepi.Visible = true player.PlayerGui.BattleIntro.Frame1:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.BattleIntro.Frame2:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.BattleIntro.Frame3:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.BattleIntro.Frame4:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.BattleIntro.Frame5:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.BattleIntro.Frame6:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.BattleIntro.Frame7:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.BattleIntro.Frame8:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.BattleIntro.Frame9:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.BattleIntro.Frame10:TweenPosition(UDim2.new(0, 0, -1, 0), 'Out', 'Bounce', 1) player.PlayerGui.Pokemon.Battle1.ImageTransparency = 0 wait(1) player.PlayerGui.Pokemon.Frame:TweenPosition(UDim2.new(0, 0, 0, 0), 'Out', 'Bounce', 1) wait(0.5) player.PlayerGui.Pokemon.Battle1:TweenPosition(UDim2.new(0, 0,0.212, 0), 'Out', 'Quad', 1) player.PlayerGui.Pokemon.Togepi:TweenPosition(UDim2.new(0.631, 0,0.363, 0), 'Out', 'Quad', 1) player.PlayerGui.Pokemon.Fight:TweenPosition(UDim2.new(0, 0, 0.7, 0), 'Out', 'Back', 1) wait(0.2) player.PlayerGui.Pokemon.Bag:TweenPosition(UDim2.new(0.25, 0, 0.7, 0), 'Out', 'Back', 1) wait(0.2) player.PlayerGui.Pokemon.Switch:TweenPosition(UDim2.new(0.5, 0, 0.7, 0), 'Out', 'Back', 1) wait(0.2) player.PlayerGui.Pokemon.Run:TweenPosition(UDim2.new(0.75, 0, 0.7, 0), 'Out', 'Back', 1) --If you want more than one pkemon to appear in the grass, then copy and paste the entire "if b ==1 then" statement and paste it under it and also change the value of b, which is all the way back at the top. --Example of adding more pokemon: --------------------------------- --if b == 2 then --asset = ______ --model = game:GetService("InsertService"):LoadAsset(asset) --model.Parent = game.workspace --model:MakeJoints() --model.Name = "MySecondPokemon" --model.MoveTo(game.workspace.Grass.position) --print(Hey, It's a MySecondPokemon!") --------------------------------- end end end end)
I've been modifying this script non-stop for 4 hours. I just figured out that the hecking thing doesn't work in game. It says things like 'Attempt to index LocalPlayer' or sometimes it doesn't work at all. Help please. ;-;