I have a ball that moves using the equation:
BodyVelocity.Velocity = workspace.Ai.HumanoidRootPart.CFrame.lookVector * 60
it moves perfectly
but is there anyway to detect when the ball reaches the location of the velocity? sort of like a ReachedTarget in BodyPositioning except for BodyVelocity? or at least be able to detect if the ball has already gone across its velocity target?
Keep checking how far the position of the ball is from the target.
print((Ball.Position - workspace.Ai.HumanoidRootPart.Position).magnitude)
I'm pretty new to this site, but I'm trying to only post as answers when I feel I give a solid answer, not just like 'ooh, try this', if you know what I mean.
I'm pretty sure that there's a more efficient way to do this.