Here's the normal game script:
Hmm = 0.4 Derp = Workspace.GUIPart.SurfaceGui.Frame.TextLabel Derp.Text = "Spawning Players." wait(Hmm) Derp.Text = "Spawning Players.." wait(Hmm) Derp.Text = "Spawning Players..." wait(Hmm) Derp.Text = "Spawning Players." wait(Hmm) Derp.Text = "Spawning Players.." wait(Hmm) Derp.Text = "Spawning Players..." wait(Hmm) Derp.Text = "Spawning Players." wait(Hmm) Derp.Text = "Spawning Players.." wait(Hmm) Derp.Text = "Spawning Players..." wait(Hmm) print("Loading Flash GUI") Game.Workspace.Flash.Disabled = false wait(8) Game.Workspace.Flash.Disabled = true
Everything works perfectly fine until the Flash part. Is it because I have the 'Flash' in a local script and the normal game script can't disable it? If so, can anyone please help me.
Here's the 'Flash' local script:
Hmm = 0.4 wait(1) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 1.0 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.9 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.8 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.7 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.6 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.5 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.4 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.3 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.2 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.1 wait(Hmm) game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0 wait(Hmm)
If this is in a local script then put it in a server script. Please explain what Game.Workspace.Flash is.