Im making a game that uses a flying ball. The problem is that my game is FilteringEnabled, and for some reason, FilteringEnabled causes the ball to move back & forth randomly when the ball is going from 1 player to another (this doesn't happen when I turn off filtering enabled, so its definitely caused by FE).
I learned how to fix this by using network ownership & manually setting the owner.
But I have a new question, Which is better?
Automatically changing the network owner of the ball when its touched by the new player OR keep it owned by 1 player the entire time? OR just set the owner to nil the entire time
will it make any difference? I can't really test this out so I'm wondering if any of you know