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Question about network ownership?

Asked by
roquick 41
6 years ago
Edited 6 years ago

Im making a game that uses a flying ball. The problem is that my game is FilteringEnabled, and for some reason, FilteringEnabled causes the ball to move back & forth randomly when the ball is going from 1 player to another (this doesn't happen when I turn off filtering enabled, so its definitely caused by FE).

I learned how to fix this by using network ownership & manually setting the owner.

But I have a new question, Which is better?

Automatically changing the network owner of the ball when its touched by the new player OR keep it owned by 1 player the entire time? OR just set the owner to nil the entire time

will it make any difference? I can't really test this out so I'm wondering if any of you know

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