local CAS = game:GetService("ContextActionService") local repStorage = game:GetService("ReplicatedStorage") local player = game:GetService("Players").LocalPlayer local frame = player:WaitForChild("PlayerGui"):WaitForChild("Menu").Main local open = false local function openMenu(action, inputState, obj) if inputState == Enum.UserInputState.Begin then frame:TweenPosition(UDim2.new(0.5,0,0.5,0), "Out", "Quint") end if obj.KeyCode == Enum.KeyCode.G then frame:TweenPosition(UDim2.new(0.5,0,-1,0), "In", "Quint") end end CAS:BindAction("openMenu", openMenu, false, Enum.KeyCode.G)
How do I make it just a single press 'G' to control open and close Gui instead of holding 'G' to open the Gui and releases 'G' to close the Gui and why if I resets my player I get an error saying "Can only tween objects in the workspace"