i have a custom tool that has a reload time.
but i dont want exploiters to get to the event and fire it when its reloading so they can spam bullets. how can i accomplish this?
works something like this:
reloading = false function fire() FE.Event.Shoot:FireServer() --Problem is here. if the client can access rep storage then cant they just evade having to reload and spam bullets? how do i prevent this end function click() fire() reloading = true end