Hey there!
I am currently making a game where players have to collect wooden sticks to "feed" the fire pit. (But that's not the point of this question.) Anyways, every players sees the "ingame currency" (sticks) value differently.
Let's say I collect 3 sticks and I see number 3, meanwhile my friend sees only 2 which he collected.
Is there any way to create "shared" NumberValue/IntValue which will player see the same everytime ?
Thanks!
Regards, ItzBlazik.
There is a way!I can give you this!
NOTE:Im kinda unsure too,it might not be the actual one,but I try my best!I am noob at scripting lol
local Players = game.Players local Template = Instance.new 'BoolValue' Template.Name = 'leaderstats' Instance.new('IntValue', Template).Name = "Sticks" Players.PlayerAdded:connect(function(Player) wait(1) local Stats = Template:Clone() Stats.Parent = Player local Deaths = Stats.Deaths Player.CharacterAdded:connect(function(Character) Deaths.Value = Deaths.Value + 1 local Humanoid = Character:FindFirstChild "Humanoid" if Humanoid then Humanoid.Died:connect(function() for i, Child in pairs(Humanoid:GetChildren()) do if Child:IsA('ObjectValue') and Child.Value and Child.Value:IsA('Player') then local Killer = Child.Value if Killer:FindFirstChild 'leaderstats' and Killer.leaderstats:FindFirstChild "Kills" then local Kills = Killer.leaderstats.Kills Kills.Value = Kills.Value + 1 end end end end) end end) end)
Customize that or edit it,ONLY IF IT WON'T WORK.
Good Luck!Can't wait to your game!
Let me help you out there real quick just put a Value into the Workspace and lets call it Sticks and let the gui check that Values value its that simple.
I finally fixed it! All I needed to do is put those values in workspace and disable filteringenabled