I have been reading the roblox wiki and nothing showed how to make custom servers between places.
This is what I had:
local TS = game:GetService("TeleportService") local Players = game:GetService("Players") local DSS = game:GetService("DataStoreService") local DS = DSS:GetGlobalDataStore() -- Get the saved code local code = DS:GetAsync("ReservedServer") if type(code) ~= "string" then -- None saved, create one code = TS:ReserveServer(1387669291) DS:SetAsync("ReservedServer",code) end local function Joined(plr) -- Everytime they chat, we want to know plr.Chatted:connect(function(msg) if msg == "reserved" then -- Aha, that's our cue TS:TeleportToPrivateServer(1407760490,code,{plr}) end end) end -- Connect all current and future players Players.PlayerAdded:connect(Joined) for k,v in pairs(Players:GetPlayers()) do Joined(v) end
This would send an error and not teleport players to different servers. I would like custom servers. For example,
There is the start place and place A. In the start place, there are 10 players in it. I want to teleport 2 of those into place A without the others joining. Then I want to teleport 2 more players into place A without joining the other 2. How would I do this?