local function Run(ChatService) local myChannel = ChatService:AddChannel("MyChannel") -- Set the message that is shown when a user joins the channel myChannel.WelcomeMessage = "Welcome to my channel!" -- Causes players to automatically join the channel when they enter the game myChannel.AutoJoin = true end return Run
The code is supposed to make a channel when you join and welcome you, but it doesn't seem to do it? I don't know if it's missing anything. I tried to search stuff in Google about it and it doesn't show relevant results.
It also says:
the channel object only needs to be used when calling members of that channel (such as its properties and functions).
but I can't really get it into me or understand it. The script is a module script and is parented in the ChatModule of the chat service.