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Second animation doesn't load in at all, help?

Asked by 6 years ago

I've been trying to do a two-part JoJo animation tool, but the problem is the second animation refuses to load no matter what I do.

I've tried putting wait() at the very start of the script, copy and pasting the first animation line, also did an error and re-exporting the second animation, all of them failed.

The script is a local script, inside a Tool.

Code:

wait()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:wait()
local hum = char:WaitForChild("Humanoid")
local mouse = plr:GetMouse()
local canMuda = true
while char == nil do
    char.AncestryChanged:wait()
end

script.Parent.Activated:connect(function()
        if canMuda == true then
        canMuda = false
        local anim = Instance.new("Animation")
        anim.AnimationId = "rbxassetid://1405868584"
        local track = hum:LoadAnimation(anim)
        track:Play()
        local MUDAA = Instance.new("Sound", char.Head)
        MUDAA.SoundId = "rbxassetid://1405349581"
        MUDAA:Play()
        wait(2.5)
        anim:Destroy()
        track:Stop()
        local newanim = Instance.new("Animation")
        anim.AnimationId = "rbxassetid://1405868584"
        print(char)
        local newtrack = hum:LoadAnimation(newanim)
        newtrack:Play()
        wait(0.7)
        newtrack:Stop()
        wait(3)
        canMuda = true
        end
end)
0
Make sure you actually OWN both of those animations. That might be it. MakeYourEscape 334 — 6y
0
I do own both animations. But for some reason the second animation just doesn't load in. MeleeSoul 14 — 6y

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