I've been trying to do a two-part JoJo animation tool, but the problem is the second animation refuses to load no matter what I do.
I've tried putting wait() at the very start of the script, copy and pasting the first animation line, also did an error and re-exporting the second animation, all of them failed.
The script is a local script, inside a Tool.
Code:
wait() local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:wait() local hum = char:WaitForChild("Humanoid") local mouse = plr:GetMouse() local canMuda = true while char == nil do char.AncestryChanged:wait() end script.Parent.Activated:connect(function() if canMuda == true then canMuda = false local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://1405868584" local track = hum:LoadAnimation(anim) track:Play() local MUDAA = Instance.new("Sound", char.Head) MUDAA.SoundId = "rbxassetid://1405349581" MUDAA:Play() wait(2.5) anim:Destroy() track:Stop() local newanim = Instance.new("Animation") anim.AnimationId = "rbxassetid://1405868584" print(char) local newtrack = hum:LoadAnimation(newanim) newtrack:Play() wait(0.7) newtrack:Stop() wait(3) canMuda = true end end)