I have a ball that rolls around like a soccer ball using bodyvelocity but when its rolling long distances, the ball starts rotating like crazy, it looks like its moving much faster than it actually is, is there anything I can do to stop it from rotating so much? or is this just Roblox physics? I tried lowering the max force of the bodyvelocity but its still rotating like 10 full-rotations per second, even though in reality it should be moving like 1 rotation per second.