DeathMessages = {"Not bad... For an idiot that is...", "Still acting stubborn?", "Do you really want that cake?"} ChooseOne = DeathMessages[math.random(#DeathMessages)]; game:GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() local bc = BrickColor.new("Neon orange") game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = ChooseOne; Font = Enum.Font.Arial; Color = bc.Color; FontSize = Enum.FontSize.Size96; }) end) end) end)
so i think i got it right, but it only says in the chat: " Still acting stubborn?" every time i die it doesn't switch to the other ones.
Hey RealRexTeam,
~~ KingLoneCat