I understand GetAsync, SetAsync, and key but what I do not understand is firing a Remote Event from client to server adding points to a player and then saving.
Process, gui button that you click > fire Remote Event > receive $150 cash from OnServerEvent function > save data
**When I do this order, all players receive cash instead of one client. Someone had answer this, but forums are down and I lost the link. I still struggle with Data Stores, and I just only want an explanation that I understand since I'm slow. **