game.Players.LocalPlayer.Character.Humanoid.Running:connect(function(speed)
if speed >.1 then
walking = true
else
walking = false
end
end)
RS:connect(function()
if walking then
local speed = Character.Humanoid.WalkSpeed/10
Right_Weld.C0 = Right_Weld.C0:lerp( CFrame.new( 0.01 * math.sin(tick() * (2 * speed)), 0.03 * math.cos(tick() * (4 * speed)), 0 )* CFrame.Angles( 0, 0, -.02 * math.sin(tick() * (2 * speed)) ) ,.5) Right_Weld.C0 = Right_Weld.C0:lerp( CFrame.new( 0.03 * math.sin(tick() * (2 * speed)), 0.03 * math.cos(tick() * (4 * speed)), 0 )* CFrame.Angles( 0, 0, -.02 * math.sin(tick() * (2 * speed)) ) ,.5)
else
Right_Weld.C0 = Right_Weld.C0:lerp(CFrame.new(),.1) Right_Weld.C0 = Right_Weld.C0:lerp(CFrame.new(),.1)
end end)