http://www.youtube.com/watch?v=HAkGApwLNBw&feature=youtu.be
link to video showing the problem
For some reason my model will go towards the players camera, I don't know why?
--Variables local player = game.Players.LocalPlayer local mouse = player:GetMouse() local Part = game.Workspace.Farm local Debounce = false --Move Part to Mouse Position Always while true do mouse.TargetFilter = game.Workspace.Water Part.Position = mouse.Hit.p wait() print(mouse.Hit.p) mouse.Button1Down:connect(function() Debounce = true if mouse.Target == nil then return end Part:Clone().Parent = game.Workspace Part.Anchored = true return end) if Debounce == true then --break end end