I tried to remake Roblox's old chat system. It works, but I know I need to make it filter so my game doesn't get banned.
For the filtering system, I wrote this:
--Server Script-- local TextService = game:GetService('TextService') function game.ReplicatedStorage.FilterText.OnServerInvoke(toPlayer, fromPlayer, txt) print(toPlayer, fromPlayer ) local textObject local s = pcall(function() textObject = TextService:FilterStringAsync(txt, fromPlayer.UserId) end) if s then return textObject:GetChatForUserAsync(toPlayer.UserId) else return '???' end end --Chat Script-- --some lines of code... function Chat:ApplyFilter(str, fromPlayer) --[[for _, word in pair(self.Filter_List) do if string.find(str, word) then str:gsub(word, '@#$^') end end ]] return game.ReplicatedStorage.FilterText:InvokeServer(fromPlayer, str) end --more unimportant lines of code... local text = Chat:ApplyFilter(message, cPlayer) mLabel.Text = nString .. text; --even more unimportant lines of code...
I'm not sure if it's an error or not, but when I try to say something that usually gets filtered when I play Roblox, it doesn't. Please help me fix this!
EDIT: wait it worked all along nvm
game:Destroy()