Can be used when making a part rotating in Y axis but also allow it to move around and affect by things like gravity, pushes, or rotate in another axis but still let the Y axis rotating by itself
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You can use (part.CFrame - part.Position) to just get the rotation of the part. But you can also add a vector3 to a CFrame to "Returns CFrame translated in world space by Vector3".User#542317— 6y
That is literally what it is. It goes to the CFrame but it doesn't rotate. Via "move a part using CFrame without changing the rotation"GetGlobals343— 6y
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Wait I didn't read the other stuff.GetGlobals343— 6y
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Make a BodyGyro object, with the MaxTorque 400000, 400000, 0GetGlobals343— 6y
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Well, the title was quite wrong. I want it to keep it's rotation, means that I want the part to rotate on it's own whenever it's being moved by CFrame.new(). And even if it's affected by gravity or pushes, it will still rotate in that axisKonethorix197— 6y