I have a working watch that can do many things but, I don't know how to attach it to a players wrist when they join. Can someone provide a link or explain to me how I would be able to do this?
I was guessing that I keep the watch in ReplicatedStorage. Then when the players joins, I would have a script clone the watch into a players wrist. I don't know how to position the watch and weld it to the person.
So I'm Assuming that you want to Weld the Watch To The Player.
So First Off Make Sure to have the Watch in Replicated Storage oh and it can not be a union/mesh (I'm not sure how to weld those to the player yet) make sure its a group with normal bricks and have one part called Main so that you can recall to it later. but before we get into welding, make sure to have a dummy player arm so you can position the watch exactly how you want it to be. Once you are done with that put the watch back in Replicated Storage and insert a script to Server Script Service, Also Make sure to name your Model Something short for the script! Now its Scripting Time
This part is getting the Model or Model's From Replicated Storage
local rp = game.ReplicatedStorage local LeftArm = rp:WaitForChild('LeftArm') --//This is just an Example Name for a Model local LeftLeg = rp:WaitForChild('LeftLeg') --//This is just an Example Name for a Model local RightArm = rp:WaitForChild('RightArm') --//This is just an Example Name for a Model local RightLeg = rp:WaitForChild('RightLeg') --//This is just an Example Name for a Model local Torso2 = rp:WaitForChild('Torso2') --//This is just an Example Name for a Model
Now Lets Hide The Body Part's When a Player Join's The Game! First Start with a 'Player Connected Function'
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char)
Then Add a 'char:WaitForChildAdded
char:WaitForChild('Torso') char:WaitForChild('Left Leg') char:WaitForChild('Left Arm') char:WaitForChild('Right Leg') char:WaitForChild('Right Arm')
Now Let's Weld The Parts Together with the Watch
--// Left Arm local ClonedLA = LeftArm:Clone() ClonedLA.Parent = char ClonedLA.Main.CFrame = char:WaitForChild('Left Arm').CFrame local Weld = Instance.new('ManualWeld') Weld.Part0 = ClonedLA.Main Weld.Part1 = char:WaitForChild('Left Arm') Weld.C0 = ClonedLA.Main.CFrame:inverse() * char:WaitForChild('Left Arm').CFrame Weld.Parent = char:WaitForChild('Left Arm') end) end)
To Be honest i kinda feel like i did the entire script for you XD but i don't mind i love helping people out!
Best thing to do is to make the watch an accessory or a gear that the character can use if it had a script. Otherwise, u could weld the watch model onto your character by clicking run, and then welding the watch onto your spawned character by clicking the model in the replicated storage and moving it onto the part called TheArcticTerminal. This is the best I can do, otherwise look up the answer on youtube, or maybe in group script assistance. If this answer helped you solve your question, please click accept below this answer to eliminate space upon other questions. Good luck with your watch!!