Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How can I clear up humanoid lags, without getting rid of the humanoids?

Asked by 10 years ago

Hello there! I am currently creating a MOBA. And as many of you may know, MOBA's consist of many minions. Now you see, my problem is this: 6 minions spawn from each lane, on each side. Meaning its 6 * 2 (Both sides) * 3 (Number of lanes) And apparently because of the high number of Humanoids, the whole server starts to lag... And im not talking about FPS lag, im talking about things being slow and unresponsive. For example: My turrets missiles are moving WAY slower than they should (Using RocketPropulsion), and they move just fine when there are a little amount of mobs. Also the detection of enemies within the turrets range is slow and doesn't react like it should, however it works just fine when there are a little amount of mobs.

So basically what im asking is this : How can I reduce the server-side lags, without getting rid of all the humanoids? (I need those minions :<)

0
Humanoids themselves are not slow in any way. You are misdiagnosing the problem. BlueTaslem 18071 — 10y
0
If Humanoids themselves are not slowing things down, then how is it that the moment I get rid of minions, the speed of everything moves regularly suddenly. NutsNWaffles 135 — 10y

Answer this question