I need to get mouse.Hit.p constantly with script to point something at it in FE, so what I do is create event for each player and fire it 30 times per second, which is inaccurate and also must not be efficient way , so any help?
while wait(1) do -- loops code every second for i = 1, 30 do -- does code 30 times Event:fireserver(blalllalalb) -- fire event end end
I don't get the question your asking, so I answered the question in the title and the way you are sending the hit.p to the server.