I have a script thats supposed to change a custom health bars color depending on the current health of the player.
But unfortunately its not working, there is also no error?
Heres the code
wait(1) game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Health, false) local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character:WaitForChild("Humanoid") local HealthBar = script.Parent.HealthBar local Background = script.Parent if Humanoid.Health >= 76 then HealthBar.BackgroundColor3 = Color3.new(234/255, 234/255, 0/255) elseif Humanoid.Health <= 75 then HealthBar.BackgroundColor3 = Color3.new(255/255, 170/255, 0/255) elseif Humanoid.Health <= 50 then HealthBar.BackgroundColor3 = Color3.new(217/255, 0/255, 0/255) end function Update() local HP = Humanoid.Health / Humanoid.MaxHealth script.Parent.HealthNumber.Text = math.floor(Humanoid.Health + .5) HealthBar:TweenSize(UDim2.new(HP, 0, 1, 0), "Out", "Elastic", .1, true) wait(.1) end Update() Humanoid.Changed:connect(Update)
anyone have any ideas?? Thank you for your time :)
You're only running the color-changing code once, that's why. You need to put lines 10-16 into the Update() function so it runs that code every time the player's health changes, not once.