This a flying script that's supposed to rotate the body when the player moves their camera. It works but when the player has a 2-handed weapon equipped and they press V to start flying, they can't move their body up/down when moving their camera. Can anyone explain why this is happening?
Here is a part of the script
game.Players.LocalPlayer.Character:findFirstChild("Torso") game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local root = plr.Character:WaitForChild("HumanoidRootPart") local flying = false local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local speed = 60 function Fly() local bg = Instance.new("BodyGyro", root) bg.P = 9e4 bg.maxTorque = Vector3.new(9e3, 9e3, 9e3) bg.cframe = root.CFrame local bv = Instance.new("BodyVelocity", root) bv.velocity = Vector3.new(0,0,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*0,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*60 lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*0,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*0 else bv.velocity = Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end