Hello!
So, I am trying to convert my scripts over to work with FE and I'm kinda stumped?
I want to clone a tool into the player when they sit on a seat but, so I have to make a separate localscript just to fire the event and then a server script to receive it?
I'm not sure on how to go about this and would appreciate any help.
This is my question???
Hi!, I've found a Solution to your question about FE. I'm not sure if it's gonna answer your question, but it will point you in the right Direction. I will be showing Examples on how i Fire my Events and Connect them through the SeverScriptService,
First;
Firing The Event Through A Regular/Local Script
local Event = whereyoureventis Event:FireServer() -- put this where you want to fire the server, meaning when you want to clone or do anything else you need to. You can also send Information to the Server Script, such as : mouse Position, bool Values, etc. If you need an Example, please let me know,
Connecting The Event Through A ServerScript
local Event = whereyoureventis local function onEvent(player) -- makes a local function called 'onEvent', and you can call this Event anytime you want throughout the script, so it can prevent you from writing it over and over -- code end Event.OnServerEvent:Connect(onEvent) -- put this at the end of the script, so when you fire the Event from the Local/Reg script, it is ready to be Called
I don't think i explained this well, since i was rushing. But if you have any questions, errors, or more information, Please let me know
--oSy