I have a cart that is going on a track. I do not want the track to be conveyors because of the fact that the players upgrade their carts to go faster. I have this weld script in the cart model
function weld() local parts,last = {} local function scan(parent) for _,v in pairs(parent:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(script.Parent) for _,v in pairs(parts) do v.Anchored = false end end weld() script:Remove()
I don't know which body mover to use/ which settings. I have tried many of them and no luck. Any help please...