Ok, so I trying to make a counter that holds a number of how many mobs(enemies) that are spawned in during the wave. How would I do that in FilteredEnabled?
function enemiesInGame(player,number) local EnemIs = {} EnemyHolder.ChildAdded:connect(function(e) table.insert(EnemIs,e) for i,v in pairs(EnemIs) do return i end end) end EnRF.OnServerInvoke = enemiesInGame
How would I count every enemy that is in the holder and send it back to the Counter to hold?
BTW "EnRF" is the RemoteFunction