So, I made some gymnastics animations, and I put it into a tool so that when you equip the tool and click anymore with the mouse, it plays the animation. It works perfectly on Roblox Studio. But, when I go to play it on my game, it doesn't work at all. Is it because of filtering enabled, or what? I'm confused. What am I doing wrong?
Tool = script.Parent local player = game.Players.LocalPlayer repeat wait() until player.Character ~= nil local hum = player.Character:WaitForChild("Humanoid") local animation = Tool.Handstand --Change DanceAnim to the name of your animation. local AnimTrack = hum:LoadAnimation(animation) --Loads the animation into the humanoid. Tool.Activated:connect(function(mouse) --If you're using a tool, change Selected to Activated, and get rid of the code on the next line. Otherwise, keep this the same. AnimTrack:Play() end) AnimTrack.Priority = Enum.AnimationPriority.Action Tool.Unequipped:connect(function() --If you're using a tool, change Deselected to Unequipped. Otherwise keep it the same. AnimTrack:Stop() end)
hmm.. well you see your plugin must be wrong. Use this video https://www.youtube.com/watch?v=MUC738JoiFs works like a frickin charm.