I'm trying to animate something by using frames of animation. Aka unions that are named Frame 1 Frame 2 Frame 3 Frame 4 And Frame 5. But when i join the game it wont animate and it just vanishes. And it is anchored yes. But i was walking around and i collided with it. So i know it exists its just that it doesn't want to work. I'm thinking it isn't looping.
Frame1 = script.Parent["Frame 1"] Frame2 = script.Parent["Frame 2"] Frame3 = script.Parent["Frame 3"] Frame4 = script.Parent["Frame 4"] Frame5 = script.Parent["Frame 5"] while true do Frame1.Transparency = 0 Frame1.Transparency = 1 Frame2.Transparency = 0 Frame2.Transparency = 1 Frame3.Transparency = 0 Frame3.Transparency = 1 Frame4.Transparency = 0 Frame4.Transparency = 1 Frame5.Transparency = 0 Frame5.Transparency = 1 end
Add waits into your loop. It'd be something like this :
while true do wait(.1) Frame1.Transparency = 0 wait(.1) Frame1.Transparency = 1 wait(.1) Frame2.Transparency = 0 wait(.1) Frame2.Transparency = 1 wait(.1) Frame3.Transparency = 0 wait(.1) Frame3.Transparency = 1 wait(.1) Frame4.Transparency = 0 wait(.1) Frame4.Transparency = 1 wait(.1) Frame5.Transparency = 0 wait(.1) Frame5.Transparency = 1 end
You can change the values in the waits if you want it to go slower or faster.