Hi, how would it be possible so that after HumanoidHealth reaches 0, the player who died gets a Sound to play, only for them? I don't think Humanoid.Died exists anymore so my only alternative is this. ^^^^
Thanks so much.
-- localscript local sound = "" -- Please put the sound Id in the "" above. game:GetService("Players").PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() local DeathSound = Instance.new("Sound", character.Head) DeathSound.SoundId = sound DeathSound.Volume = 1 DeathSound.MaxDistance = 10000000000000000 end) end) end)
the died function still exists
if it doesn't exist then do this..
-- localscript Again.... local sound = "" -- Please put the sound Id in the "" above. game:GetService("Players").PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid"):connect(function() if character.Humanoid.Health.Value < 1 then local DeathSound = Instance.new("Sound", character.Head) DeathSound.SoundId = sound DeathSound.Volume = 1 DeathSound.MaxDistance = 10000000000000000 end end) end) end)
There you go, you asked for it... Have fun