What I mean by this is, when you equip the tool, you will either go faster, or slower, or unmovable.
Sure you can. You need an event for when the tool is activated and a value to check when it's enabled or not.
local Tool = script.Parent local plr = game:GetService('Players').LocalPlayer local Enabled = false Tool.Activated:Connect(function() if not Enabled then Enabled = true plr.Character.Humanoid.WalkSpeed = 25 else Enabled = false plr.Character.Humanoid.WalkSpeed = 16 end end)