I read that process receipt can only be called back once. And it seems that this remote event is fired more than once but I'm using it to link to the punch animation. How would I code this so it all fits in place, the player buys the devproduct, when they punch it works and only for them.
local MS = game:GetService("MarketplaceService") devproductId = 134412521 local events = game.Workspace.Events events.punchEvent.OnServerEvent:connect(function(plr) MS.ProcessReceipt = function(receiptinfo) if plr.userId == receiptinfo.PlayerId then if receiptinfo.ProductId == devproductId then print("Yes") if plr.Backpack:FindFirstChild("Fight") then plr.Backpack.Fight.Main.Fighting.Damage.Damageamt.Value = 50 else workspace[plr.Name].Fight.Main.Fighting.Damage.Damageamt.Value = 100 end wait(15) if plr.Backpack:FindFirstChild("Fight") then plr.Backpack.Fight.Main.Fighting.Damage.Damageamt.Value = 10 else workspace[plr.Name].Fight.Main.Fighting.Damage.Damageamt.Value = 10 end end end end end)