Should I use a raycast or a intangible npc character in front of the player to detect if water is near?
If you can give me script where if water is near the player then use print("near water")
ANSWER:
local player = game.Players.LocalPlayer local distance = 5 -- feel free to tweak this number while true do local region = Region3.new(Vector3.new(player.Character.HumanoidRootPart.Position.X - distance, player.Character.HumanoidRootPart.Position.Y - distance, player.Character.HumanoidRootPart.Position.Z - distance), Vector3.new(player.Character.HumanoidRootPart.Position.X + distance, player.Character.HumanoidRootPart.Position.Y + distance, player.Character.HumanoidRootPart.Position.Z + distance)) region = region:ExpandToGrid(4) local material, occupancy = game.Workspace.Terrain:ReadVoxels(region, 4) local size = material.Size for x = 1, size.X do for y = 1, size.Y do for z = 1, size.Z do if material[x][y][z] == Enum.Material.Water then print("Water") end end end end wait() end
It's a rough mock-up but the final product will be more efficient and better