In my game, I am making a mailbox where if you have a gamepass and you touch it, your money increases by the amount of money in the model's value. But it doesn't work and I don't know why. Can you help?
Here's what I need fixed:
-------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local GamePassService = Game:GetService('GamePassService') local PlayersService = Game:GetService('Players') local VipDoor = script.Parent local GamePassIdObject = WaitForChild(script, 'GamePassId') local JustTouched = {} local MoneyBoard = Script.Parent.Parent.Money ----------------- --| Functions |-- ----------------- local function Collect(character, hitPart) local players = game.Players:children() local human = hit.Parent:findFirstChild("Humanoid") local player = getPlayer(human) local stats = player:findFirstChild("leaderstats") local sp = stats:findFirstChild("Money") sp.Value = Sp.Value + MoneyBoard.Value MoneyBoard.Value = 0 end -- When a player with the game pass touches the door, teleport them to the other side local function OnTouched(otherPart) if otherPart and otherPart.Parent and otherPart.Parent:FindFirstChild('Humanoid') then local player = PlayersService:GetPlayerFromCharacter(otherPart.Parent) if player and not JustTouched[player] then JustTouched[player] = time() if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then Collect(player.Character, otherPart) end end end end -- Removes old entries in JustTouched local function RemoveOldTouches() for player, touchTime in pairs(JustTouched) do if time() > touchTime + 0.3 then JustTouched[player] = nil end end end -------------------- --| Script Logic |-- -------------------- VipDoor.Touched:connect(OnTouched) while true do RemoveOldTouches() wait(1/30) end
line 31, I think 'children()' is deprecated, try :GetChildren()
line 33, is there a function defined as 'getPlayer'?
line 41, you may have better chance getting the player doing this:
if game.Players:FindFirstChild(otherPart.Parent.Name) then
Also, I didn't know functions could be local? Even so, what's the point?
I can't see anything else that may pose a problem.
-- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end
local GamePassService = game:GetService('MarketplaceService') local PlayersService = game:GetService('Players')
local VipDoor = script.Parent
local GamePassIdObject = script:WaitForChild( 'GamePassId')
local JustTouched = {}
-- Finds out which side the player is on and teleports them to the other local function TeleportToOtherSide(character, hitPart) local bottomOfDoor = VipDoor.CFrame.p - Vector3.new(0, VipDoor.Size.Y / 2, 0) local inFrontOfDoor = bottomOfDoor + VipDoor.CFrame.lookVector * 3 local behindDoor = bottomOfDoor - VipDoor.CFrame.lookVector * 3
local distanceToFront = (inFrontOfDoor - hitPart.Position).magnitude local distanceToBack = (behindDoor - hitPart.Position).magnitude if distanceToFront < distanceToBack then character:MoveTo(behindDoor) else character:MoveTo(inFrontOfDoor) end
end
-- When a player with the game pass touches the door, teleport them to the other side local function OnTouched(otherPart) if otherPart and otherPart.Parent and otherPart.Parent:FindFirstChild('Humanoid') then local player = PlayersService:GetPlayerFromCharacter(otherPart.Parent) if player and not JustTouched[player] then JustTouched[player] = time() if GamePassService:UserOwnsGamePassAsync(player.userId, GamePassIdObject.Value) then TeleportToOtherSide(player.Character, otherPart) end end end end
-- Removes old entries in JustTouched local function RemoveOldTouches() for player, touchTime in pairs(JustTouched) do if time() > touchTime + 0.3 then JustTouched[player] = nil end end end
VipDoor.Touched:connect(OnTouched)
while true do RemoveOldTouches() wait(1/30) end