Hello, recently I ran into a small problem when I tried to add Tunicus's placement script into my personal place. Loading up the game, the output returns ...PlayerGui.PlacementGui.PlacementScipt:45: attempt to index local 'signal' (a nil value)
, which I presume is an issue with the way that the "signal" variable is being created or interacted with.
Here is the copy of the localScript, which handles the client-sided placement of objects:
--Backbone of script made by Tuneable Studios/Tunicus local placementHandler = require(script:WaitForChild("PlacementModule")) local localPlayer = game.Players.LocalPlayer local baseplate = game.Workspace.PlayerPlates:WaitForChild(localPlayer.Name) local itemHold = game.Workspace.ItemHolder local items = game:GetService("ReplicatedStorage").Items local plane = placementHandler.new(baseplate, itemHold, 1) local currentItem local signal local function cancelPlacement() if (currentItem) then plane:disable() if(fakeModel.Parent) then fakeModel:Destroy() end fakeModel = nil signal = nil currentItem = nil end end local function beginPlacement(itemName) cancelPlacement() fakeModel = items[itemName]:clone() currentItem = itemName for _, object in pairs(fakeModel:GetChildren()) do if(object:IsA("BasePart")) then object.CanCollide = false end end fakeModel.Parent = workspace plane:enable(fakeModel) local signal = plane:enable(fakeModel) signal:connect(function(location,_) game:GetService("ReplicatedStorage").ClientSidedPlacement:FireServer(currentItem, location[1]) cancelPlacement() end) end wait(3) beginPlacement("Model")
And here is a copy of Tuneable's placement script: *Due to the 10k character limit, I will link the script instead. It can be found at https://www.roblox.com/library/1122124371/Placement-Handler-V2
My guess is that there is an issue when setting local "signal" to plane:enable(fakeModel)
as it appears to have changed in the newer version of the ModuleScript. How can I remedy this? Thanks in advance.