This script wont deactive the last time i tried it it did but i put it at the same key as the activation key and it just turn on for 1 second and then turned off. I even tried setting another key to deactivate it and it didn't work.
anim=Instance.new("Animation",workspace) anim.AnimationId = "http://www.roblox.com/Asset?ID=293536378" jun = script.Parent.Parent Stuff = false local sp = script.Parent local s = Instance.new("Sound") s.SoundId = "http://www.roblox.com/asset/?id=213733166" s.Volume = 3 s.Looped = true s.PlayOnRemove = false s.Parent = sp --password function ssj() s:Play() game:GetService("Chat"):Chat(jun.Character.Head,"NOOOO!!!",Enum.ChatColor.Red) game:GetService("Chat"):Chat(jun.Character.Head,"YOU'LL PAY FOR THIS!!!",Enum.ChatColor.Red) game:GetService("Chat"):Chat(jun.Character.Head,"YOU WILL PAY FOR THIS!!!",Enum.ChatColor.Red) for loop = 1,50 do delay(0,function() local x = Instance.new("Part") game.Debris:AddItem(x, 3) x.CanCollide = false x.Anchored = true x.Size = Vector3.new(1,1,1) x.Material = "Neon" x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Parent = game.Workspace x.CFrame = jun.Character.Torso.CFrame x.BrickColor = BrickColor.new("Bright blue") local m1 = Instance.new("BlockMesh", x) delay(0,function() for loop = 1,20 do m1.Scale = m1.Scale + Vector3.new(1,1,1) x.CFrame = x.CFrame * CFrame.Angles(0.2,0.2,0.2) x.Transparency = x.Transparency + 0.05 wait() end end) end) delay(0,function() local x = Instance.new("Part") game.Debris:AddItem(x, 4) x.Size = Vector3.new(1,1,1) x.CanCollide = false x.Anchored = true x.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,-2.5,0) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.BrickColor = BrickColor.new("Bright blue") x.Parent = game.Workspace local m1 = Instance.new("SpecialMesh", x) m1.MeshId = "http://www.roblox.com/asset/?id=20329976" delay(0,function() for loop = 1,100 do m1.Scale = m1.Scale + Vector3.new(1,0.1,1) x.Transparency = x.Transparency + 0.02 x.CFrame = x.CFrame * CFrame.Angles(0,1,0) wait() end end) end) wait(0.1) end game:GetService("Chat"):Chat(jun.Character.Head,"FOR ALL THOSE PEOPLE YOU SLAUGHTERED",Enum.ChatColor.Red) game:GetService("Chat"):Chat(jun.Character.Head,"YOU WILL PAY",Enum.ChatColor.Red) if Stuff == false then Stuff = true for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 1 end end local Hair4 = game.ReplicatedStorage.SSJGSSJ:Clone() Hair4.Parent = jun.Character Hair4.Name = "Hair" Hair4.CanCollide = false Hair4.Locked = true Hair4.CFrame = jun.Character.Torso.CFrame local Weld = Instance.new("Weld") Weld.Parent = jun.Character.Head Weld.Part0 = jun.Character.Head Weld.Part1 = Hair4 Weld.C0 = CFrame.new(0, .8, 0.11) * CFrame.Angles(0,math.pi,0) if jun.Character.Torso:findFirstChild("PwnFire") == nil then local animTrack = jun.Character.Humanoid:LoadAnimation(anim) animTrack:Play() wait() local fr = game.lighting.ParticleEmitterd:clone() fr.Parent = jun.Character.Torso end game:GetService("Chat"):Chat(jun.Character.Head,"I....",Enum.ChatColor.Red) game:GetService("Chat"):Chat(jun.Character.Head,"SSJGSSJ!!!!!!!!!!!!!!",Enum.ChatColor.Red) if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then local cr = game.lighting.ParticleEmitterd0:clone() cr.Parent = jun.Character.Torso local br = game.lighting.ParticleEmitterd1:clone() br.Parent = jun.Character.Torso end jun.Character.Humanoid.MaxHealth = 1e+8 wait(0.3) jun.Character.Humanoid.Health = 1e+8 end end function nossj() if Stuff == true then Stuff = false if jun.Character.Torso:findFirstChild("ParticleEmitter150")~=nil then jun.Character.Torso:findFirstChild("ParticleEmitter150"):Remove() end if jun.Character.Torso:findFirstChild("ParticleEmitter1500")~=nil then jun.Character.Torso:findFirstChild("ParticleEmitter1500"):Remove() end if jun.Character.Torso:findFirstChild("ParticleEmitter15000")~=nil then jun.Character.Torso:findFirstChild("ParticleEmitter15000"):Remove() end game:GetService("Chat"):Chat(jun.Character.Head,"Wow",Enum.ChatColor.Green) game:GetService("Chat"):Chat(jun.Character.Head,"hhahaha",Enum.ChatColor.Green) local p = Instance.new("Part") p.Parent = jun.Character p.Anchored = true p.CanCollide = false p.Transparency = 0.1 p.formFactor = "Symmetric" p.Size = Vector3.new(22, 22, 22) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Name = "Sharingan" p.Shape = "Ball" p.CFrame = jun.Character.Torso.CFrame p.BrickColor = BrickColor.new("New Yeller") for i = 1 , 10 do wait(0.05) p.Size = p.Size + Vector3.new(-4, -4, -4) p.Transparency = p.Transparency + 0.1 p.CFrame = jun.Character.Torso.CFrame end s.Volume = 0 p:Remove() for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 0 end if c.Name == "Hair" then c:Remove() end end jun.Character.Humanoid.Health = 100 wait(0.3) jun.Character.Humanoid.MaxHealth = 100 end end jun.Chatted:connect(function(Msg) end) local UIS = game:GetService("UserInputService") local debounce = false UIS.InputBegan:Connect(function(Input, gameProcessed) local KeyCode = Input.KeyCode if not gameProcessed then if KeyCode == Enum.KeyCode.R and debounce == false then ssj() end end end) function OnDeath() end if KeyCode == Enum.KeyCode.R and debounce == false then nossj() end jun.Character.Humanoid.Died:connect(OnDeath) jun = script.Parent.Parent Stuff = false --mediafire---