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How to make a TextLabel move based on Experience to next level?(TweenSize)

Asked by 7 years ago

I'm well aware It has something to do with tweensize as far as knowledge goes, but what I cannot figure out is how to get the value of the current experience you may have gamed in a game, and have the experience war resized based on how much experience you have until the next level.

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Answered by
Ghusoc 50
7 years ago

You could use the TweenSize function specific to GUI objects, but I personally like to stick with TweenService. (here's the wiki page on TweenService)

So, there's one function, Create that requires 3 parameters. The Instance you want to tween, the TweenInfo for the the instance in question and a table containing the properties you want to tween.

All in all, it should look a little like:

local TweenService = game:GetService('TweenService')

TweenService:Create(
    bar,
    TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out),
    {
        Size = UDim2.new(currentXp / xpRequired, 0, 1, 0)
    }
):Play()

Hopefully the arguments passed are pretty self-explanatory! Of course, you could store the tween created in a variable to be played every time the player's experience changes.

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I did get this to do somewhat of what I wish to work with, but it doesn't give off enough of a push to the bar,I am in understanding that it has something to do with the size of x,y,z, but if I were to say change the value to 10, then change it to 20, the bar I should hope should double the amount, instead it divides, Dev_Unreal 136 — 7y
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