I'm trying to make arms that tilt in the direction the mouse is pointing. I have tried both Weld and Motor6D but none replicates in FE. My guess would be to create a ROBLOX animation and then position the time that corresponds to the mouse's Y axis.
Use trig.
local char = player.Character local mouse = player:GetMouse() local rus = game:GetService("RunService") local c = workspace.CurrentCamera local rp = c.CameraFocus.RootPart rus.RenderStepped:Connect(function() local vec = (mouse.Position-rp.Position).unit local pitch = math.atan2(vec.Y, vec.Z) --< If it's opposite change this to vec.Z, vec.Y --send pitch to server and do arm lifting there end)