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How would I make my character animations replicate in FE?

Asked by
Auzer 7
7 years ago

I'm trying to make arms that tilt in the direction the mouse is pointing. I have tried both Weld and Motor6D but none replicates in FE. My guess would be to create a ROBLOX animation and then position the time that corresponds to the mouse's Y axis.

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Answered by 7 years ago

Use trig.

local char = player.Character
local mouse = player:GetMouse()
local rus = game:GetService("RunService")

local c = workspace.CurrentCamera

local rp = c.CameraFocus.RootPart

rus.RenderStepped:Connect(function()
    local vec = (mouse.Position-rp.Position).unit
    local pitch = math.atan2(vec.Y, vec.Z) --< If it's opposite change this to  vec.Z, vec.Y
    --send pitch to server and do arm lifting there
end)
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