local Data = game:GetService("DataStoreService"):GetDataStore("FDLKFJLDSJ") local Tools = game.ServerStorage.Tools game.Players.PlayerAdded:Connect(function(player) local pd = Data:GetAsync("FDSKLFKSD"..player.userId) if pd then for i,v in pairs(pd) do if Tools[pd[i]] then Tools[pd[i]]:Clone().Parent = player:WaitForChild("StarterGear") Tools[pd[i]]:Clone().Parent = player:WaitForChild("Backpack") end end else Tools.ClassicSword:Clone().Parent = player:WaitForChild("StarterGear") Tools.ClassicSword:Clone().Parent = player:WaitForChild("Backpack") end end) game.Players.PlayerRemoving:Connect(function(player) local Tools = {} for i,v in pairs(player.Backpack:GetChildren()) do if v:IsA("Tool") then table.insert(Tools,v.Name) end end for i,v in pairs(workspace[player.Name]:GetChildren()) do if v:IsA("Tool") then table.insert(Tools,v.Name) end end Data:SetAsync("FDSKLFKSD"..player.userId,Tools) end)
Doesn't error?