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Tool Saving Script Doesnt Save Your Tools When Leaving?

Asked by
LuaDLL 253 Moderation Voter
6 years ago
local Data = game:GetService("DataStoreService"):GetDataStore("FDLKFJLDSJ")
local Tools = game.ServerStorage.Tools

game.Players.PlayerAdded:Connect(function(player)
    local pd = Data:GetAsync("FDSKLFKSD"..player.userId)
    if pd then
        for i,v in pairs(pd) do
            if Tools[pd[i]] then
                Tools[pd[i]]:Clone().Parent = player:WaitForChild("StarterGear")
                Tools[pd[i]]:Clone().Parent = player:WaitForChild("Backpack")
            end
        end
    else
        Tools.ClassicSword:Clone().Parent = player:WaitForChild("StarterGear")
        Tools.ClassicSword:Clone().Parent = player:WaitForChild("Backpack")
    end
end)

game.Players.PlayerRemoving:Connect(function(player)
    local Tools = {}
    for i,v in pairs(player.Backpack:GetChildren()) do
        if v:IsA("Tool") then
            table.insert(Tools,v.Name)
        end
    end
    for i,v in pairs(workspace[player.Name]:GetChildren()) do
        if v:IsA("Tool") then
            table.insert(Tools,v.Name)
        end
    end
    Data:SetAsync("FDSKLFKSD"..player.userId,Tools)
end)

Doesn't error?

0
There may not be enough time for the data to save before the server closes after the last player leaves. You can try using this to wait longer before the server closes: http://wiki.roblox.com/index.php?title=API:Class/DataModel/BindToClose mattscy 3725 — 6y

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