Yeah, that's it. The wiki is useless. Thanks for your help in advance.
local DSService = game:GetService("DataStoreService") local savedTable = DSService:GetDataStore("savedTable") local table = {"One", "Two", "Three"} savedTable:SetAsync("Key", table)
You save a table just as you would save any other value. Usually for the key I use the player's UserId so that every player has a unique key that their data is held in.