This script teams the player to Playing and in X amount of seconds respawns them in the lobby, for some reason when respawning the players so they can go onto the games map it doesn't work while other times it works. game https://www.roblox.com/games/1352607389/DominatedLegacys-Place-Number-240
--Variables local Map = game.Workspace.Map local Lobby = game.Workspace local ZLobby = game.Teams.ZLobby local TextValue = game.ReplicatedStorage:WaitForChild("TextValue") local Sounds = game.Workspace.Sounds local NewSound = Instance.new("Sound") local maps = game.ReplicatedStorage:WaitForChild("Maps") local gametime = 5 local function Reward() for _, player in pairs(game.Players:GetPlayers()) do player.Playing.Value = true if player.Playing.Value == true then player.Cash.Value = player.Cash.Value + 15 else print("Didn't play that round") end end end local function NoReward() for _, player in pairs(game.Players:GetPlayers()) do player.Playing.Value = false end end local function LoadMap() local mapList = maps:GetChildren() local selectedIndex = math.random(1,#mapList) local map = mapList[selectedIndex]:Clone() map.Parent = game.Workspace.Map end local function UnLoadMap() game.Workspace.Map:ClearAllChildren() end local function main() for i = 15,0,-1 do TextValue.Value = "Intermission: "..i wait(1) if i == 0 then LoadMap() Reward() end end local function setTeam(player, teamName) player.TeamColor = game.Teams[teamName].TeamColor end for _, player in pairs(game.Players:GetPlayers()) do setTeam(player, "Playing") player:LoadCharacter() end wait(4) for _, player in pairs(game.Players:GetPlayers()) do setTeam(player, "ZLobby") end TextValue.Value = "Game In Progress" wait(10) NoReward() UnLoadMap() for _,v in pairs(game.Players:GetPlayers()) do v:LoadCharacter() end TextValue.Value = "Game Over!" NewSound.Parent = game.Workspace.Sounds Sounds.Sound.SoundId = "rbxassetid://1257883449" Sounds.Sound.Volume = 2 Sounds.Sound.Playing = true wait(8.5) Sounds.Sound:remove() TextValue.Value = "" end while wait(gametime)do main() end
Try this
--Variables local Map = game.Workspace.Map local Lobby = game.Workspace local ZLobby = game.Teams.ZLobby local TextValue = game.ReplicatedStorage:WaitForChild("TextValue") local Sounds = game.Workspace.Sounds local NewSound = Instance.new("Sound") local maps = game.ReplicatedStorage:WaitForChild("Maps") local gametime = 5 local function Reward() for _, player in pairs(game.Players:GetPlayers()) do player.Playing.Value = true if player.Playing.Value == true then player.Cash.Value = player.Cash.Value + 15 else print("Didn't play that round") end end end local function NoReward() for _, player in pairs(game.Players:GetPlayers()) do player.Playing.Value = false end end local function LoadMap() local mapList = maps:GetChildren() local selectedIndex = math.random(1,#mapList) local map = mapList[selectedIndex]:Clone() map.Parent = game.Workspace.Map end local function UnLoadMap() game.Workspace.Map:ClearAllChildren() end local function main() for i = 15,0,-1 do TextValue.Value = "Intermission: "..i wait(1) if i == 0 then LoadMap() Reward() end end local function setTeam(player, teamName) player.TeamColor = game.Teams[teamName].TeamColor end for _, player in pairs(game.Players:GetPlayers()) do setTeam(player, "Playing") player:LoadCharacter() end wait(4) for _, player in pairs(game.Players:GetPlayers()) do setTeam(player, "ZLobby") end TextValue.Value = "Game In Progress" wait(10) NoReward() UnLoadMap() for _,v in pairs(game.Players:GetPlayers()) do v:LoadCharacter() end TextValue.Value = "Game Over!" NewSound.Parent = game.Workspace.Sounds Sounds.Sound.SoundId = "rbxassetid://1257883449" Sounds.Sound.Volume = 2 Sounds.Sound.Playing = true wait(8.5) Sounds.Sound:remove() TextValue.Value = "" end while wait(gametime)do main() LoadMap() end