Basically i wanna add sound to this script so whenever you click x the sound plays of course along with the script activating.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() enabled = false local animation = Instance.new("Animation",script) animation.AnimationId = "http://www.roblox.com/asset/?id=903141670" local animation2 = Instance.new("Animation",script) animation2.AnimationId = "http://www.roblox.com/asset/?id=903173770" mouse.KeyDown:connect(function(key) if key == "x" and enabled == false then --turns on enabled = true local SSJ = player.Character.Humanoid:LoadAnimation(animation) SSJ:Play() wait(3)--However long your animation is basically local SSJParticle = game.ReplicatedStorage.Particles.SSJ:Clone() SSJParticle.Parent = player.Character.HumanoidRootPart local SSJHair = game.ReplicatedStorage.Hairs.SSJ:Clone() SSJHair.Parent = player.Character SSJHair.CFrame = player.Character.HumanoidRootPart.CFrame local Weld = Instance.new("Weld") Weld.Name = "SSJ" Weld.Parent = player.Character.Head Weld.Part0 = player.Character.Head Weld.Part1 = SSJHair Weld.C0 = CFrame.new(0, .9, 0.11) * CFrame.Angles(0,math.pi,0) player.Character.Humanoid.MaxHealth = 5000 player.Character.Humanoid.Health = 5000 player.Character.Humanoid.WalkSpeed = 25 else if key == "x" and enabled then-- turns off. local SSJ2 = player.Character.Humanoid:LoadAnimation(animation2) SSJ2:Play() player.Character.Head:FindFirstChild("SSJ"):Remove() player.Character:FindFirstChild("SSJ"):Remove() player.Character.HumanoidRootPart:FindFirstChild("SSJ"):Remove() player.Character.Humanoid.WalkSpeed = 16 player.Character.Humanoid.MaxHealth = 100 player.Character.Humanoid.Health = 100 wait(1) enabled = false end end end)
Sound:Play() -- Plays the sound Sound:Pause() -- Pauses the sound Sound:Resume() -- Resumes the sound only if paused. Sound:Stop() -- Stops the sound, cannot be resumed. -- Replace sound with the location of your sound instance.