Depending on players speed, what's the formula to calculate a FOV varying depending on a player's speed?
Somthing like this:
local view = false if (put something here) then Camera.FieldOfView = Camera.FieldOfView - 5 game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid game.Workspace.CurrentCamera.CameraType = "local Number Varible" view = true view = false return end if not view then Camera.FieldOfView = Camera.FieldOfView - 5 game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid game.Workspace.CurrentCamera.CameraType = "same local Number Varible" view = true end end end