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Why it spawns me on a wrong location when I spawned in?

Asked by 6 years ago
Edited 6 years ago

https://gyazo.com/25936ae2ba1c6fe39f9b8d8846768bd2

local DataStore = game:GetService("DataStoreService")
local ds = DataStore:GetDataStore("StageSaveSystem")

game.Players.PlayerAdded:connect(function(player)
    local leader = Instance.new("Folder",player)
    leader.Name = "leaderstats"
    local Stage = Instance.new("IntValue",leader)
    Stage.Name = "Stage"
    Stage.Value = ds:GetAsync(player.UserId)
    if Stage.Value == nil then Stage.Value = 0 end
    player.CharacterAdded:Connect(function(character)
        local spaw = workspace:FindFirstChild(tostring(Stage.Value))
        spaw.Enabled = true 
        wait()
        spaw.Enabled = false
    end)

    ds:SetAsync(player.UserId, Stage.Value)

    Stage.Changed:connect(function()
        ds:SetAsync(player.UserId, Stage.Value)
    end)

end)

game.Players.PlayerRemoving:connect(function(player)
    ds:SetAsync(player.UserId, player.leaderstats.Stage.Value)
end)

local stage = 10


function ot(hit)
    if hit.Parent ~= nil then
    local player = game.Players:playerFromCharacter(hit.Parent)
        if player ~= nil then
            if player.leaderstats.Stage.Value == stage - 1  then
                local h = hit.Parent:FindFirstChild("Humanoid")
                if h ~= nil then
                    if h.Health ~= 0 then
                        player.leaderstats.Stage.Value = stage
                    end 
                end
            end
        end
    end
end

script.Parent.Touched:connect(ot)

1 answer

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Answered by
mattscy 3725 Moderation Voter Community Moderator
6 years ago

You are probably better off changing the player’s RespawnLocation when their Stage changes instead of changing the Enabled property of the spawns.

local DataStore = game:GetService("DataStoreService")
local ds = DataStore:GetDataStore("StageSaveSystem")

game.Players.PlayerAdded:connect(function(player)
    local leader = Instance.new("Folder",player)
    leader.Name = "leaderstats"
    local Stage = Instance.new("IntValue",leader)
    Stage.Name = "Stage"
    Stage.Value = ds:GetAsync(player.UserId)
    if Stage.Value == nil then Stage.Value = 0 end
    player.RespawnLocation = workspace:FindFirstChild(tostring(Stage.Value))


    ds:SetAsync(player.UserId, Stage.Value)

    Stage.Changed:connect(function()
        ds:SetAsync(player.UserId, Stage.Value)
    player.RespawnLocation = workspace:FindFirstChild(tostring(Stage.Value))
    end)

end)

game.Players.PlayerRemoving:connect(function(player)
    ds:SetAsync(player.UserId, player.leaderstats.Stage.Value)
end)

This is assuming you have the script to change the leaderstat when you touch the part, and that the spawns are named after the appropriate Stage numbers.

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