local TweenService = game:GetService("TweenService") local tweeningInformation = TweenInfo.new( 4, Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0) local C1 = workspace:WaitForChild("Cameras") local cam = C1:WaitForChild("StartCamera") local red = true local Pos1 = {} Pos1.CFrame = CFrame.new(-63.141, 5.5, -107.39) Pos1.Orientation = Vector3.new(0, 129.72, 0) local Pos2 = {} Pos2.CFrame = CFrame.new(-28.026, 5.5, -107.39) Pos2.Orientation = Vector3.new(10, -49.61, 0) local tween1 = TweenService:Create(cam,tweeningInformation,Pos1) local tween2 = TweenService:Create(cam,tweeningInformation,Pos2) while wait() do if red == true then red = false tween1:Play() wait(4) tween2:Play() wait(4) red = true end end
When I remove the position, orientation works, when I don't it doesn't, I tried combining CFrame and Orientation but it didn't work out :/